The focus of the 2015 Summer Game Jam is the creation of games that address emotional health and wellness issues facing teenagers, such as teen dating violence, bullying, depression, and suicide. Professional game developers and subject matter experts will judge the games. Winning games will be eligible for prizes and recognition!
$850 in prizes
$500 cash to the winning team!
Pro Pass to SIEGE (5)
Submitting to this hackathon could earn you:
- Participants must be 18 or older.
- All types of participants are welcomed! You don't have to be a college student or affiliated with KSU / SPSU to participate.
- Invite friends and anyone you think might be interested in joining and contributing.
- Participants can come with teams already established, but we enocourage you to join a team once you arrive so that you can meet new people. You don't have to have a team already formed to participate.
- No massive coding / programming skills needed to participate. People of all skill levels can contribute. We need designers, programmers, artists, and audio people of all capabilities.
- The Summer Game Jam features digital and non-digital game development tracks ~ use the weekend to develop a computer / digital game or a board game if you'd like!
The focus of the 2015 Summer Game Jam is the creation of games that address emotional health and wellness issues facing teenagers, such as:
- teen dating violence,
- depression, and
Professional game developers and subject matter experts will judge the games. Winning games will be eligible for prizes and recognition!
How to enter
Entry Fee of $25.00 can be paid online through Jennifer Ann's Group:
For cash donations, register on here and we will take your payment on site (if you let us know your shirt size in advance it will help us have one that fits you - if you pay online you'll be prompted for a shirt size at the time of payment).
$500.00 Cash prize to the winning team.
Jennifer Ann's Group
Jennifer Ann's Group
Playability; Innovative approach to game play design; Graphics and music; Re-Playability; and Intuitive gameplay
Does the game provide information about dating violence? Are there examples of potentially abusive behavior? Does the game suggest safety plans? How effective is the game at providing sources for assistance?
Awareness among those affected as well as bystanders.
Increasing Engagement and Providing Empowerment
Goals, Challenges, Rules, Constraints, Interaction, Competition, and Enjoyable!